carey.peter@cathednet.wa.edu.au


The Outcome: Technology Process

A Rubric contains clear criteria that communicate to students what is expected of them to achieve an outcome at a particular level on a progress map. A rubric that shows a level of achievement will be drawn directly from a progress map. Depending on the learning, teaching and assessment task, it may include information relating to a broad outcome or components of an outcome. It may also contain more detailed information as exemplified in the pointers. The rubric would typically include achievement information relating to a number of sequential levels. This enables students to identify their current level of achievement as well as that additional achievement required to progress to higher levels.

Example

The Outcome: Technology Process

 

Task Rubric: to assist in planning an appropriate learning experience for students, to monitor a student's progress, to assist a student "move foward" and "make progress", and to assist the teacher collect appropriate evidence of a student's demonstration of the outcome and its aspects

 

Task: design a toy to meet the developmental needs of young children between 2 and 5 years of age.

 

Assessing: Aspects of the Technology Process investigating and devising

                                  

TP:  Layer 2

Increasing depth and breath of achievement

Aspects of the Outcome

Level 2

Level 3

Level 4

Investigating issues, values, needs and opportunities.

Investigates and identifies the uses and effects of products, systems, processes, services and environments.

        Find out what types of toys tend to be most popular with pre-school children

        Uses survey information to find out what people buy and what they think are the most important features to include in a toy

Examines and identifies key design features, including aesthetic features, and environmental effects of products, systems, processes, services and environments.

        Examines a popular toy and identifies the features that make it possible.

        Analyses survey information and ranks the features of a toy to determine the most important features

Examines the values and beliefs of both the developer and user that are evident in technology.

        Identifies the features of a selected toy and explains how the features stimulate a child's senses.

        Analyses survey information-identifying attitudes to gender when selecting toys.

Devising and generating ideas and preparing production proposals.

Generates designs and recognises some practical constraints using text, drawings or models and, where necessary, introducing some technical terms.

        Produces recognisable labelled sketches that take into account the tools available to make the toy

        Thinks about safety when recording steps to make the toy

Generates designs that take into account some social and environmental implications and communicates using a range of graphical representations, models and technical terms.

        Produces recognisable labelled sketches that show consideration of the planned use for the toy and take into account the properties of the material and the available equipment.

Generates designs that take into account social and environmental values and communicates using a range of graphical representations, models and technical terms.

        Produces recognisable-labelled sketches that result from consideration of a range of alternatives and take into account the selected and the available.

Producing solutions and managing production processes

Plans production processes and makes products, systems, processes, services and environments using resources safely.

        Plans and carries out the steps for producing

 

 

 


An exapmle of a rubric for the Arts in the context of Music

Arts Skills and Processes, Level 3, 4 and 5


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